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<title>House of Bits</title>
<link>http://www.houseofbits.com</link>


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	<title>What Drives Baltic</title>
	<link>http://www.houseofbits.com/index.php?note=2010-05-01</link>
	<description>
	<![CDATA[
	<img src="/IMAGES/NOTES/supernova10/banner.jpg" alt="image" /><br />
<p class="message">Kibernētiska skulptūra "Nuklejs", galerijā Supernova. Baltijas mākslas projekta "What Drives baltic" ietvaros.</p><a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/supernova10/03.jpg', 1, 1, '', '');" style="border:none; float:left; margin-right:4px;"><img src="/IMAGES/NOTES/supernova10/03_thumb.jpg" alt="image" style="border:none;"/></a><p class="message"><b>What Drives Baltic</b><br />
gallery Supernova&Anneli Porri<br />
<br />
<i>""Every man and every women is a star", that is, an aggregate of such experiences, constantly changing with each fresh event, which affects him or her either consciously or subconsciously... </i></p><a href="http://www.super-nova.lv/" class="text_link" >www.super-nova.lv/</a><br />

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	<title>Kudos 2.0</title>
	<link>http://www.houseofbits.com/index.php?note=2010-04-14</link>
	<description>
	<![CDATA[
	<p class="message">Elektroniska spēļu ierīce „Kudos 2.0” ir tapusi izstādīta Rīgas mākslas telpā, izstādes „Pārmija” ietvaros, no 13.aprīļa līdz 6.maijam.</p><a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/GALLERY/kudos2/01.jpg', 1, 1, '', '');" style="border:none; float:left; margin-right:4px;"><img src="/IMAGES/GALLERY/kudos2/01.jpg" alt="image" width="250" style="border:none;"/></a><a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/GALLERY/kudos2/02.jpg', 1, 1, '', '');" style="border:none;"><img src="/IMAGES/GALLERY/kudos2/02.jpg" alt="image" width="250" style="border:none;"/></a><br />
<p class="message"><br />
<i>Kudos, no grieķu vārda "kydos" - slava kā sasniegumu rezultāts. Novēlot "kudos" citam tiek attiecināta uzslava.<br />
Kudos ir, neliela, medaļas formāta spēļu ierīce ar 8x8 punktu lielu gaismas diožu ekrānu, iebūvētiem sasveres sensoriem un skaļruni.<br />
Spēles procesa pamatā ir variācija par vienu no senākajām kompjūterspēlēm – Pong, kura ir pārvērsta daudzspēlētāju režīmā sadalot spēles laukumu starp vairākām ierīcēm.<br />
Katra kudos ierīce reprezentē noteiktu lauku vai telpu (privāto telpu) ar iedomātu tenisa raketi, horizontālas platformas izskatā, ekrāna lejasdaļā. Pa šo laukumu pārvietojas punkts, simboliskais „kydos” un spēlētāja uzdevums ir svārstot ierīci, tādējādi pārvietojot platformu, notvert tad piespēlēt atpakaļ raidīto "laipnību"<br />
Kur šis laipnību apmaiņas cikls ir sācies vai kad tas beigsies ir atvērts jautājums, tomēr spēles process iztēloti parāda šādas mijiedarbības inkrementālo un tai pat laikā trauslo raksturu. Saspēle starp spēles dalībniekiem arvien paātrinās līdz kāds no spēlētājiem neuztver raidīto kudos, kā rezultātā process ir jāsāk no sākuma. </i></p><a href="http://www.artspace.riga.lv/lv/izstades/izstade?izspas=190" class="text_link" >www.artspace.riga.lv</a><br />

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	<title>ARSENĀLĀ Zelta darbi</title>
	<link>http://www.houseofbits.com/index.php?note=2010-04-10</link>
	<description>
	<![CDATA[
	<img src="/IMAGES/NOTES/zelta_darbi_banner.jpg" alt="image" /><a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/arsenals_2010.jpg', 1, 1, '', '');" style="border:none;"><img src="/IMAGES/NOTES/arsenals_2010_thumb.jpg" alt="image" style="border:none;"/></a><p class="message">No 1.aprīļa līdz 27.jūnijam izstāde "Zelta darbi", LNMM izstāžu zālē ARSENĀLS.<br />
Ir apskatāma unikāla un speciāli izstādei radīta Aigara Bikšes instalācija, kuras inženiertehniskā risinājuma autors Krists Pudzens.</p>
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	<title>LMA Dienas</title>
	<link>http://www.houseofbits.com/index.php?note=2010-04-09</link>
	<description>
	<![CDATA[
	<img src="/IMAGES/NOTES/lma_dienas_10.jpeg" alt="image" /><a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/lma_dienas_10_img.jpg', 1, 1, '', '');" style="border:none;"><img src="/IMAGES/NOTES/lma_dienas_10_img_thumb.jpg" alt="image" style="border:none;"/></a><p class="message">No 6. līdz 22. aprīlim studentu darbu izstāde "Mākslas Akadēmijas Dienas".<br />
Tika izlikta 2009.gadā radīta čuguna skulptūra ar nosaukumu "Kiberkultūra"</p><a href="http://www.lma.lv/" class="text_link" >www.lma.lv</a>
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	<title>Camp PixelACHE 2010</title>
	<link>http://www.houseofbits.com/index.php?note=2010-03-30</link>
	<description>
	<![CDATA[
	<img src="/IMAGES/NOTES/pixelache2010.png" alt="image" /><a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/dowells_pixelache2010.jpg', 1, 1, '', '');" style="border:none;"><img src="/IMAGES/NOTES/dowells_pixelache2010_banner.jpg" alt="image" style="border:none;"/></a><p class="message">Ar "Kultūras Kapitāla Fonda" un "Nordisk Culture Point" finansiālu atbalstu mākslas projekts "Profesora Dovela Galva" ir ticis prezentēts jauno mediju festivālā "PixelACHE", Helsinkos, Keravas mākslas telpā, no 26. līdz 28.martam.</p><br />
<a href="http://www.pixelache.ac/helsinki/" class="text_link" >www.pixelache.ac</a><br />
<a href="http://www.kkf.lv/" class="text_link" >www.kkf.lv</a><br />
<a href="http://www.kknord.org/" class="text_link" >www.kknord.org</a>
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	<title>Dovelgalvas retrospekcija – 3.daļa (Mehānika)</title>
	<link>http://www.houseofbits.com/index.php?note=2010-03-07</link>
	<description>
	<![CDATA[
	<br /><a id="a_2009_06_12_button" href="http://www.houseofbits.com/index.php?note=2010-02-20" class="text_link"><< Iepriekšējais raksts</a><br />
<p class="message"><br />
Tātad, kā jau iepriekš tika minēts, konkrētās robotgalvas acu kustības mehānika tiek izgatavota no locītām alumīnija detaļām, kuras savstarpēji stiprinās kopā ar skrūvju palīdzību.<br />
<br />
Visupirms, protams, tika izveidota 3d vizualizācija, paredzot kā tad visa konstrukcija darbosies un kustēsies. Jāteic šis ir pirmais darbs, pie kura es tādā mērogā izmantoju 3d mehānikas simulēšanu un ieguvumi ir acīmredzami jo pirmkārt jau ir lieliska iespēja paredzēt iespējamās problēmas, kā arī simtprocentīgi pārliecināties vai visas detaļas savstarpēji sader kopā. Kā papildus ieguvums strādājot ar metālu ir iespēja arīdzan automātiski aprēķināt metāla locījumu vietas uzreiz rasējumā, ņemot vērā materiāla biezumu un locījuma rādiusu. <br />
<br />
Zemāk video redzams visas detaļas kop-salikumā, izņemot stiprinājuma vietas maskai un elektronikas platēm. Vienas acs diametrs ir 45 milimetri, un attiecīgi visam verķim platums ap 140mm. Samērā smalka un precizitāti prasoša padarīšana, ņemot vērā, ka tas viss ir ar rokām fiziski izgatavojams nevis izmantojot CNC mašinēriju. Kādēļ tāds lēmums? Pirmkārt jau šādā stadijā vairāki fragmenti joprojām prasa savu daļu eksperimentēšanas un manuāli izgatavot vai pārveidot vajadzīgo detaļu ir daudz ātrāk nekā katru reizi veicot izmaiņas doties uz metālapstrādes uzņēmumu. Otrkārt, protams, šāda pieeja ir daudz lētāka, nekā piemēram lāzer-griezšana, vai frēzēšana.<br />
<br />
</p><object width="520" height="385"><param name="movie" value="http://www.youtube.com/v/qYtv3QIP4C0&hl=en_US&fs=1&"></param><param name="wmode" value="opaque"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/qYtv3QIP4C0&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="520" height="385" wmode="opaque"></embed></object><br />
<p class="message">Tālāk no 3D maketa visām detaļām tika uzģenerēti izklājuma rasējumi, un izdrukāti 1:1 mērogā uz plāna papīra. Tad, apbruņojoties ar vīļu komplektu, spailēm, Dremeli un smalku metāla zāģi varēja ķerties pie interesantākās visa procesa daļas.<br />
</p><br />
<a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/dowells_retro/prt3/01.jpg', 1, 1, '', '');" style="border:none; float:left; margin-right:4px;"><img src="/IMAGES/NOTES/dowells_retro/prt3/01.jpg" alt="image" width="250" style="border:none;"/></a><a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/dowells_retro/prt3/02.jpg', 1, 1, '', '');" style="border:none;"><img src="/IMAGES/NOTES/dowells_retro/prt3/02.jpg" alt="image" width="250" style="border:none;"/></a><br />
<p class="message">Viss, izņemot pāris pārnesumus, tika radīts no 1mm biezas alumīnija plāksnes.</p><a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/dowells_retro/prt3/03.jpg', 1, 1, '', '');" style="border:none; float:left; margin-right:4px;"><img src="/IMAGES/NOTES/dowells_retro/prt3/03.jpg" alt="image" width="250" style="border:none;"/></a><a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/dowells_retro/prt3/04.jpg', 1, 1, '', '');" style="border:none;"><img src="/IMAGES/NOTES/dowells_retro/prt3/04.jpg" alt="image" width="250" style="border:none;"/></a><br />
<p class="message">Šī ir daļa, pie kuras stiprināsies plastmasa acs ābols. X-Y rotācijas asis.</p><br />
<a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/dowells_retro/prt3/05.jpg', 1, 1, '', '');" style="border:none; float:left; margin-right:4px;"><img src="/IMAGES/NOTES/dowells_retro/prt3/05.jpg" alt="image" width="250" style="border:none;"/></a><a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/dowells_retro/prt3/06.jpg', 1, 1, '', '');" style="border:none;"><img src="/IMAGES/NOTES/dowells_retro/prt3/06.jpg" alt="image" width="250" style="border:none;"/></a><br />
<a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/dowells_retro/prt3/07.jpg', 1, 1, '', '');" style="border:none; float:left; margin-right:4px;"><img src="/IMAGES/NOTES/dowells_retro/prt3/07.jpg" alt="image" width="250" style="border:none;"/></a><a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/dowells_retro/prt3/08.jpg', 1, 1, '', '');" style="border:none;"><img src="/IMAGES/NOTES/dowells_retro/prt3/08.jpg" alt="image" width="250" style="border:none;"/></a><br />
<p class="message">Vertikālā detaļa, pie kuras stiprināsies visi seši servo motori.</p><br />
<a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/dowells_retro/prt3/09.jpg', 1, 1, '', '');" style="border:none; float:left; margin-right:4px;"><img src="/IMAGES/NOTES/dowells_retro/prt3/09.jpg" alt="image" width="250" style="border:none;"/></a><a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/dowells_retro/prt3/10.jpg', 1, 1, '', '');" style="border:none;"><img src="/IMAGES/NOTES/dowells_retro/prt3/10.jpg" alt="image" width="250" style="border:none;"/></a><br />
<p class="message">Kop-salikums, bez pārvadu stieplēm. <br />
<br />
Tikt tālu viss būtu atrisināts par mehāniku. Tagad atliek tikai sagaidīt sūtījumu ar servo motoriem un būs iespējams notestēt verķi darbībā. Jāteic pasta sūtījuma laiks no Ķīnas man dara raizes, jo īsti nepastāv alternatīva kur tik ātri iegādāties attiecīgus RC servo motorus šeit pat Latvijā, ja gadījumā kaut kas noiet greizi. Turu īkšķi!<br />
<br />
Nākamajā ierakstā ķeršos pie estētiskajiem elementiem, plastmasa acs āboliem un plakstiņiem.</p>
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	<title>Dovelgalvas retrospekcija – 2.daļa (Darba plāns)</title>
	<link>http://www.houseofbits.com/index.php?note=2010-02-22</link>
	<description>
	<![CDATA[
	<br /><a id="a_2009_06_12_button" href="http://www.houseofbits.com/index.php?note=2010-02-20" class="text_link"><< Iepriekšējais raksts</a><br />
<p class="message"><br />
Visupirms par darba plānu, ko tad īsti ir nepieciešams izgatavot, un kas ir pieejams vai pārmantojams no vecās robotgalvas versijas?<br />
<br />
<b>Mehānika</b><br />
Pilnīgi visa acu kustības un kontroles mehānika būtu izgatavojama no jauna. Šoreiz <a href="http://www.houseofbits.com/index.php?note=2008-06-10" class="grey_link">organiskā stikla vietā</a> korpusam tiks izmantots alumīnijs, kurš, lai arī neatbilst estētiskajām vajadzībām, tomēr ir vieglāk un ātrāk apstrādājams un arī visādā citādā ziņā piemērotāks materiāls šāda veida prototipēšanas darbiem, bet par to vairāk nākamajā ierakstā.<br />
<br />
<b>Estētiskie elementi</b><br />
Sejas maska ir pieejama jau no iepriekšējās robotgalvas versijas. Nepieciešams būs izveidot tikai pašus acu ābolus un plakstiņus no poliestera sveķiem (balta <i>Gelcoat</i>). Papildus būs vajadzīgs arī jauns organiskā stikla korpuss elektronikai un barošanas blokam.<br />
<br />
<b>Elektronikas vadības bloks</b><br />
Līdzīgi kā robotgalvas otrajā versijā arī šoreiz tiks izmantoti seši mazi servo motori lai kustinātu visu mehāniku. Paši motori jau ir pasūtīti un ir ceļā šurp no Ķīnas.<br />
Lai arī RC servo-motoru elektroniska vadība no datora ir izveidojama samērā vienkārši, tomēr visu motoru kontroliera bloks var izrādīties pieklājīgs izaicinājums. Lielākā problēma, ar kuru ir nācies saskarties iepriekš strādājot ar mazajiem RC servo motoriem ir to nesamērīgais trokšņu līmenis ko tie dot atpakaļ elektriskajā ķēdē. Šī iemesla dēļ būs nepieciešams rūpīgi apsvērt iespējas kā motoru darbību izolēt no kontroles loģikas shēmas. Bet par to detalizēti parunāšu kādā no nākamajiem ierakstiem.<br />
<a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/dowells_retro/servoc1.jpg', 1, 1, 'Servo kontrolieris, barošanas bloks un septiņi motori', '');" style="border:none;"><img src="/IMAGES/NOTES/dowells_retro/servoc1.jpg" alt="image" width="300" style="border:none;"/></a><br />
<br />
<b>Kontroles programmatūra</b><br />
Dovela galvas versijā 2.0 datora programmatūra izmanto OpenCV bibliotēku lai iegūtu attēlus no webkameras (robota redze) un atpazītu cilvēku sejas tajos. Šī informācija par cilvēkus seju pozīcijām attēlā tālāk tiek pārrēķināta telpas koordinātēs un nosūtīta caur seriālo portu robotgalvas motoru kontrolierim. <br />
Problēma ar šo sistēmu ir tās lēndarbība. No brīža kad cilvēks parādās webkameras redzes laukā līdz brīdim kad motoru kontrolieris saprot, ka vajag kustināt motorus paiet sava laba 1 sekunde laika (sliktākajā gadījumā). Tādēļ nāksies šo loģisko ķēdi optimizēt, lai robotgalvas reakcijas laiks būtu ātrāks. <br />
Arī šī tēma ir visnotaļ plaša un būtu apskatāma kā minimums vienā atsevišķā rakstā.<br />
<a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/dowells_retro/facedet.png', 1, 1, 'Sejas atpazīšanas programmatūra darbībā', '');" style="border:none;"><img src="/IMAGES/NOTES/dowells_retro/facedet.png" alt="image" width="350" style="border:none;"/></a><br />
<br />
Arīdzan prezentācijas vajadzībām būs nepieciešams viens 14 vai 15 collu LCD monitors, kuru visdrīzāk nāksies iegādāties lietotu. Tāpat būs nepieciešama arī vēl viena papildus webkamera.<br />
<a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/dowells_retro/old_lcd.jpg', 1, 1, 'Vecais labais monis darbībā ;)', '');" style="border:none;"><img src="/IMAGES/NOTES/dowells_retro/old_lcd.jpg" alt="image" width="300" style="border:none;"/></a><br />
<br />
Visbeidzot būs nepieciešams izgatavot arī solīdu iepakojumu darba transportēšanai, vecais paņēmiens ar preskartona kasti un putuplasta kaudzi vairs sevi neattaisno.</p><br />
<a id="a_2009_06_12_button" href="http://www.houseofbits.com/index.php?note=2010-03-07" class="text_link">Nākošais raksts >></a>
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	<title>Dovelgalvas retrospekcija – 1.daļa (Ievads)</title>
	<link>http://www.houseofbits.com/index.php?note=2010-02-20</link>
	<description>
	<![CDATA[
	<img src="/IMAGES/NOTES/dowells_retro/banner1.png" alt="image" /><br />
<p class="message">Tā ir noticis, ka manis nu jau ilggadēji lolotais mākslas projekts <b><a href="http://www.houseofbits.com/index.php?note=2009-03-08" class="grey_link">„Profesora Dovela Galva”</a></b> kārtējo reizi ir radis iespēju tapt redzamam plašākam publikas lokam. Helsinkos, 26.martā norisinās moderno mediju festivāls <b>„PixelACHE”</b>, kura ekspozīcijā ir tapusi iekļauta arī robot-galva.<br />
<br />
Patiesībā, pati fascinējošākā lieta attiecībā uz Dovela galvu ir šī objekta nepārtrauktā mainība, un progresija. Katrā no izstādēm, kurās tas ir ticis izlikts tas ir bijis savādāks. Varētu pat apgalvot, ka šis izstrādājums tiecas uz pilnību, jebšu vismaz es laika gaitā esmu centies to pilnveidot pakāpeniski tiecoties uz to idejisko stāvokli, kāds bija iecerēts un iztēlots projekta pirmsākumā. <br />
<br />
Nu, lūk, tā iemesla dēļ lai neapstātos pie vecām idejām un palūkotos uz šo projektu šodienas sajūtu kontekstā, kā arī lai sevī atjaunotu to iedvesmas dzirksti, kura ir likusi šo darbu veikt pirmām kārtām, esmu nolēmis Dovela galvu mazliet „uzfrišināt”.<br />
<br />
Vēsturiski robotgalva ir piedzīvojusi divas evolūcijas paaudzes, <a href="http://www.houseofbits.com/index.php?note=2008-06-10" class="grey_link">pats pirmais prototips</a>, lai arī definēja objekta vizuālo un konceptuālo tēlu tomēr praktiski funkcionēt nespēja, kam par iemeslu bija daži kļūdaini lēmumi robota mehānikas dizainā. <a href="http://www.houseofbits.com/index.php?note=2008-11-12" class="grey_link">Otrā robotgalvas versija</a> piedzīvoja absolūtu konstrukcijas un tehnoloģijas maiņu, kā rezultātā objekts funkcionēja pieņemami, lai arī sakot atklāti, darbība nebija ne tuvu perfekta. <br />
<br />
Jau labu laiku mani zemapziņā urda ideja par to, ka vajadzētu izveidot šī mākslas projekta kopsavilkumu, izstādot apskatei abas šīs objekta evolūcijas stadijas. Diemžēl un par nelaimi pati pirmā versija nav saglabājusies, atsevišķas detaļas kalpoja par bāzi turpinājumam, kā arī paši motori nu jau ir iemiesojušies pavisam citā skulptūrā. Tādēļ tika pieņemts lēmums izgatavot robotgalvas 1.5 versiju, respektīvi, atdzīvināt pirmo prototipu izmantojot jaunas elektromehāniskās daļas. <br />
<br />
<b>Plāns ir sekojošs</b> – tuvākajās pāris nedēļās (nezinu precīzi cik ilgi, vai regulāri), pacentīšos šeit pat rakstīt īsas atskaites par darba gaitu, tādā veidā lai būtu redzams kā tad īsti top šāds izstrādājums, faktiski, mājas apstākļos. Projekta deadlains ir tieši precīzi pēc mēneša, lai arī manas optimistiskās prognozes saka tik daudz laika nebūs nepieciešams, ja vien neatgadīsies kas neparedzēts.<br />
<br />
<a id="a_2009_06_12_button" href="http://www.houseofbits.com/index.php?note=2010-02-22" class="text_link">Nākošais raksts >></a><br />
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Komentāri vai jautājumi uz epastu: kpudzens(at)gmail.com<br />
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	<title>Interview for Amber festival archive</title>
	<link>http://www.houseofbits.com/index.php?note=2010-01-10</link>
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	<div align="justify"><p><strong><font size="+1">Interview for Amber art and  technology festival archive.</font></strong></p><p><strong><em>“</em></strong><em>As  Theo Jansen said “there is no border between art and engineering in our mind”.  Well, I tend to believe that there is some point in specific fields of art  where you could loose that sense of artistic value by stepping over that thin  line which divides something overly complex and technical from purity and  lightness of true interactivity and beauty of motion.<strong>” </strong></em></p></div><br />
<a id="a_2009_06_12_button" href="javascript:void(0)" onClick="ElementSwitchHide('a_2010_01_10_content', 'a_2009_06_12_button');" class="text_link">Read all >></a><div id="a_2010_01_10_content" style="display:none;"><br />
<p><strong>Which art project do you  attend the Amber Festival with?</strong></p><br />
<p>I  was presenting prototype of my latest cybernetic sculpture called “Nucleus”.  This project began its development in summer of 2009, and making of it was  supported by Culture Foundation of Latvia and also by Latvian Academy  of Arts. </p><br />
<p><strong>What is your aim with your art  work?</strong></p><br />
<p>General  concept of this object was to serve as a tool for visualizing complex analytical  data in a simplified and visually perceptible manner. Although initially idea  was to programmatically analyze internet commentary for specific keywords,  therefore displaying visual representation of overall emotional state of  average internet commentator. On higher level of importance for this sculpture  lies symbolism of “persistence of vision” effect which clearly represents  insubstantial and elusory state of virtual news media and digital information  in general. Information in our time and age has a physical form of electric  charge or electromagnetic footprint. It means that in order to read digital  data we are ought to have some form of translation tool which communicates  between these two spaces. We as human beings are not able to sense  electromagnetic data or directly read binary code. So sculpture “Nucleus” is  asking question – what happens with information when communication between  human and machine fails. </p><br />
<p>Also  I would like to point out formal language of “Nucleus”. Its kinetic behavior is  somewhat crude and frightening, and of course its mechanical structure,  rotating metallic parts, possesses high degree of danger to the viewer. And  although this aspect of sculpture was not clearly defined in beginning, I felt  that this is part of symbolism which speaks about way we communicate with  machines and crudeness that could be quite often observed in human/machine  interfaces and interactive processes. </p><br />
<p>Speaking  from more personal standpoint, for me each new artwork is a way to express  troughs and speak about problems that occupy me. And of course each new project  is a possibility to understand what is it I would like to work on next and more  importantly, it is a challenge to explore technical as well as artistic aspects  that are worth to continue, and also to drop off parts of artistic language  that does not work for me and does not interest me. <br /><br />
  So  every art project is a continuous process of troughs and ideas, and personal  intellectual growth. </p><br />
<p><strong>How does your project work?</strong></p><br />
<p>I’ll  omit most of the technical stuff here because I could very easily get carried  away and write some few pages about each tiny little technical detail in this  sculpture. But I am afraid it would not really be of any value, therefore I  will just lay down some key aspects of how “Nucleus” is made.<br /><br />
  As  you could probably see from a photo, it is a cylindrical “persistence of  vision” display which creates an illusion of three dimensional forms by fast  moving light diodes that creates a cylindrical light trails. Persistence of  vision is a phenomena of human eye by which an afterimage persists on the  retina for about 49 milliseconds. This effect of visual perception allows  seeing an individual frame sequence as animation.</p><br />
<p>Technically  sculpture has 36 diodes attached to elastic ribbon which is deformed by five  small electric stepper motors. This ribbon then rotates around a central core  of a sculpture at about 20 frames per second. So as a result it forms a light  trails in a cylindrically deformed shape. <br /><br />
  Conceptually  this deformation visualizes analytical data received from a computer. </p><br />
<p><strong>Could you describe your  process of creation?</strong></p><br />
<p>My  process of creating an electronic sculpture is somewhat similar to process of  buildings a software product, say for example a game. As unusual as it may  sound for an artist, for me first always comes technology and only afterwards I  think about what could be done with that technology, what kind of message could  be brought across using it. And the best results are produced when these things  collide and then merge naturally. </p><br />
<p>But  for most part concept of electronic sculpture develops along side with its  physical presence in process of building and because time span for creating these  works are somewhat long I tend to think up in the beginning some abstract  concept for what my sculpture represents and why it works the way it is  supposed to, and then this abstract meaning just expands along with an overall  progress of work therefore acquiring detail, and subjective meanings.</p><br />
<p>Basically,  I mark a beginning and direction of road, so to speak. And then when I follow  that road it may or may not go straight. Much more interesting is when path of  an idea does not advance predictably, but rather evolves alongside with my own  experience and takes some unexpected turns or in a process of making emerges  some new ideas which add more dimensions to an art work. As I already said,  creative process is continuous and newer really stops.</p><br />
<p>Also  it is interesting to note that similar to technological iterations of sculpture  from prototype to version one until version two or whenever it is done, also  storyline and concept iterates and has its revisions according, so I believe I  have some kind of ideal image in my mind how the result should look like, and  then there is written down more realistic version of that. If I could I would  just work infinitely long until I reach that ideal. But for most part it is not  the case because there is limited budget for each project and there is also other  upcoming projects which tend to distract attention. </p><br />
<p>Also  there is somewhat narrow set of problems I usually tend to talk about in my  art. I am interested in questioning overuse of technology in our day to day  basis and how this technology transforms our life and social habits. Generally  I like to ask question about – does technology make us happy. </p><br />
<p><strong>How long have you been  producing digital art?</strong></p><br />
<p>I  started to be seriously interested in digital media at about year 2001. At which  point I knew almost nothing about practical aspects of it, but I was just incredibly  amazed by possibilities of interactive software and games. </p><br />
<p>Back  then I took the route to learn all I possibly could about this stuff so I  studied hard. For most part it was programming and 3D graphics. So little bit  later when I built up my experience I had a chance to work in a professional  (so to speak) company producing computer games.<br /><br />
  At  the same time, at about year 2004 I with some friends organized a local Latvian  game developer’s competition to find out and also encourage people to develop  games. At that time game development scene here in Latvia were quite poor. But my  interest about commercial game development since then went downhill as I became  more conscious about what are my key interests in modern media.</p><br />
<p>Few  years later in 2006 I decided to continue my studies in classical sculpture and  was curious about results that could emerge from my knowledge of digital media joined  together with sculpture. I took route back to sculpture because I could not  find satisfaction in pure virtual computer media even if it was three  dimensional graphics. Understanding came to me that there is indescribable joy  of producing physical tangible things which are not hidden in some virtual  space behind flat monitors or projections, but indeed resides in our own  reality where my work could be touched and felt and seen from different angles.  I believe it is similar to what architect feels when he sees his building  finished. Its that sense of accomplishment when something which was just an  idea on a piece of paper or drawing in a computer some time earlier, now has  emerged in real physical world. <br /><br />
  Virtual  media for me never really gave that sense of accomplishment. So from that point  on I basically started to become skeptical towards ‘visual communication’ field  as it for most part utilized effects of graphical representation of ideas and  used computer monitors and projectors and stuff which to me really does not  present much value.</p><br />
<p>Electronics  was another field that cached my attention because of possibilities it opens  for an artistic expression.</p><br />
<p>You  know, I infinitely respect artists who work with robotic art or are trying to  break the borders of what standard off-the-shelf hardware offers today, because  I now completely understand sheer amount of knowledge and self motivation  needed to be able to work in this field of art.</p><br />
<p><strong>How do you describe your art  as an artist using technology?</strong></p><br />
<p>Basically  at this point I define work I produce as an artist is ‘cybernetic sculpture’.  My definition for meaning of term is still very vague. For me cybernetic  sculpture means kinetic or mechanical sculpture which is controlled by an  electronic signal acquired trough sensors from its environment. But unlike strictly  reactive process, behavior of cybernetic sculpture affects its environment and  then reacts to that same environment thus creating a feedback loop. </p><br />
<p><strong>What made you choose digital  media as medium?</strong></p><br />
<p>This  decision came to me naturally because I was just incredibly amazed by what  could be produced with modern media.  </p><br />
<p>Back  as a child, when there were no computers and electronic games, I think we all in  some degree were reading books and imagining a lot of things. <br /><br />
  So  as a kid I certainly had a strong imagination and liked to dream up fantasy  worlds, characters and games governed by rules. So basically when I first saw a  three dimensional computer game I immediately understood immense possibilities  of storytelling this kind of medium has. </p><br />
<p>But  newer the less I always had kept a strong attachment to physical crafts and  because of it a decision to learn interactive three dimensional graphics were a  step in same direction. I believe much of the same root principles still apply in  virtual 3D graphics as well as in sculpture. And it was an interesting  discovery that kinetic sculpture or interactive sculpture has a lot of common  with computer game theory.</p><br />
<p>So  as I said I choose modern sculpture instead of virtual media because I felt  that digital art has a weakness of not being fully real or truly connected to  our physical world. But still time to time I do some programming work for  personal or commercial projects just to find a balance between virtual and  physical media. I still very much love working on computer games and  interactive software.</p><br />
<p><strong>Do you have aesthetic concerns  while producing your art?</strong></p><br />
<p>Sure,  aesthetics is as much important as it is conceptuality. These two things are on  the same level of significance and they both are linked together thus forming a  solid art work. For me formal and visual language is a tool to express and  amplify conceptual aspects. Aesthetical factor is first thing viewer  approaching my work notices, and it has a force to give a strong first  impression and may excite curiosity for viewer to explore my art further. </p><br />
<p>With  kinetic and cybernetic art there is one more variable to take into account, and  it is aesthetics of motion. Factor of time and movement, not only static form,  has to be taken into consideration. Every time I generate ideas for kinetic  object I try to imagine how it would look like in different states of motion  and what kind of visual image does create its kinetic behavior. Sometimes I  feel it is similar how animated character is made for a movie, because also  each sculpture has its own character and rhythm of movement, even if it is an  abstract form or just a pile of wires and bolts. Actually even wires and every  single technical part has its own influence on overall look of a electronic  sculpture, so even those tiny details has to be considered in overall visual composition.  For most part I tend to think about these electromechanical parts as abstract  entities, because they are the same for me as for example it is paint and  canvas for a painter. </p><br />
<p>Still  my biggest concern while working with this kind of art is complexity and  conceptual accessibility. Sometimes we see artworks which are complex and  complicated where is not entirely clear the interactive aspects of it and even  less obvious is conceptual elements. That way artwork is not accessible to  wider public. You have to be an engineer or scientist or otherwise specifically  educated person to understand and admire it. Overuse of technology makes this field  of art closed and elitist. I often like to think about it as a democracy of  technology is dictatorship of knowledge.</p><br />
<p>As  Theo Jansen said “there is no border between art and engineering in our mind”.  Well, I tend to believe that there is some point in specific fields of art  where you could loose that sense of artistic value by stepping over that thin  line which divides something overly complex and technical from purity and  lightness of true interactivity and beauty of motion.</p><br />
<p>I  would like to overcome that and make art that everybody can enjoy, from  hardcore engineer guy to a kid.</p><br />
<p><strong>What do you think about the  literal and figurative integrations of the human body and technology?</strong></p><br />
<p>Well,  there are many aspects of it. One of course is pure necessity out of medical  reasons. Now, and already for quite some time exists a surgical implants for  bones made out of titan which could be classified as technological addition to  a human body. Also there already exist prototypes for a bionic eye for example  or artificial robotic limbs for war victims.</p><br />
<p>So  we take this type of “replacement parts” as morally acceptable because often it  is only option for a person to live fulfilled life. On the other hand there is  some controversy regarding casual use of this kind of technology. For example,  situation with women breast implants. We might not be supporters for such kind  of human body modification, but for some people it is a motivated decision to  do that. So the big question is - where we draw a line to pure necessity versus  everyday use of technologies that artificially enhances human body. <br /><br />
  I  believe that in future, as technology progresses along with social level of  acceptance this trend will continue. And for some individuals this so called  “body and technology integration” will be a choice made for personal reasons  rather than pure medical need. But I do not think it will be as widespread as  it is portrayed in science fiction novels. </p><br />
<p>Other  aspect in question is our emotional integration and attachment to soulless  machines. We are becoming more connected with technology and therefore also  more dependant of it. Experience of interaction with technology today is  getting more intimate and personal than if was many yearsearlier. For example  touch screen phone versus good old mechanical dial phone, or Segway for example  which uses our natural body movement for control. This kind of interaction and experience  is already so natural that it could be seen as extension to our bodily  functions. Thus we are physically as well as emotionally connected to a  machine.</p><br />
<p><strong>What we may become as a result  of our increasing engagements with technology?</strong></p><br />
<p>Recently  I thought about it and was surprised by one of my friends who is mountain guide  and also a skiing instructor. He had an intense training for a few years to  learn how to survive in most dangerous and extreme weather conditions, in  winter he had to live for several weeks in Norwegian mountains in a tent and  nothing more. <br /><br />
  So  I was wondering, how many of us would today be able to survive such change if  all of technology would cease to exist. For example, how would anybody start a  fire in minus thirty degrees cold without looking in Wikepedia how to do it?<br /><br />
  Informational  growth of society has been huge in the past ten to twenty years, but also we  have experienced a shift of information necessary for our survival. Today,  someone to survive has to know how to operate basic electric appliances but  does not need to know hot to start a fire or catch a wild animal.</p><br />
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	<title>Pagrīdes turnīrs - video</title>
	<link>http://www.houseofbits.com/index.php?note=2009-12-11</link>
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	<img src="IMAGES/NOTES/pagrides_turnirs_banner.jpg" width="520" height="173" /><br />
<embed src="CLASS/mediaplayer.swf" width="520" height="390" allowscriptaccess="always" allowfullscreen="true" wmode="opaque" flashvars="height=390&width=520&file=/IMAGES/NOTES/pagrides_turnirs.flv"/><br />
<p>Izstādē "Pagrīdes turnīrs" apskatāmo instalāciju īss video kopsavilkums.</p>
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	<title>Galerijā 21 - Pagrīdes turnīrs</title>
	<link>http://www.houseofbits.com/index.php?note=2009-12-08</link>
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	<img src="IMAGES/NOTES/pagrides_turnirs.png" width="520" height="355" border="0" /><p>No 7. līdz 12. decembrim Galerijā 21 norisinās <span class="italic_text">Starpdisciplināra mākslas spēle</span> kurā ir iekļauts: teātris, mūzika, dzeja, zīmējumi, objekti un instalācijas<br />
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<span class="italic_text">Spēles telpa, kurā viss ir savstarpēji saistīts, tomēr nevienam iepriekš nav zināms, kas tieši tur notiek un kādi ir spēles noteikumi. Likmes ir lielas, un viss mainās. Varbūt tie ir viduslaiki, bet tikpat iespējams, ka tas ir 21. gadsimts. Dalībnieki ieņem savas vietas, turnīrs sākas. Robežas, gājieni ar šaha zirdziņu, saplūšana un aizraušanās. Nemanot nomainās spēles līmeņi, diena seko dienai un nakts pāraug rītausmā.<br />
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Ir iespējams iesaistīties spēlē, bet var arī stāvēt tur malā, aiz līnijas, būt par flâneur, klejot un vērot notikumus  no augšas vai otras puses.  Ir atļauts tas, kas nav aizliegts, var reaģēt zibenīgi, var rūpīgi izplānot stratēģiju. Brīžiem tas šķiet emociju labirints, pa reizei arī prāta konstrukcija, bet pārējā laikā turnīrs atrodas ārpus jebkuras definīcijas.</span><br />
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Pastāvīgā ekspozīcijā ir apskatāmi darbi:<br />
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<b>"Stafete"</b> - Anda Lāce un Vidaga Karpenko<br />
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<b>„Laika plānotājs”</b> - Laura Prikule un Eva Vēvere <br />
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kā arī <br />
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interaktīva vides instalācija <b>"Kling"</b><br />
Kuras idejas autori: Daiga Krūze un Diāna Adamaite<br />
Tehniskais risinājums: Krists Pudzens<br />
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Vairāk informācijas un pasākuma programma galerijas mājaslapā:<br />
<a href="http://www.galerija21.lv/" class="text_link" >http://www.galerija21.lv</a><br />
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	<title>Mākslas un tehnoloģiju festivāls Amber'09</title>
	<link>http://www.houseofbits.com/index.php?note=2009-11-10</link>
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	<p>Kibernētiska skulptūra "Nuklejs: Versija 1" (angl. Nucleus) ir tapusi izstādīta izkgadējā mākslas un tehnoloģiju festivālā AMBER, kurš norisinās Turcijas pilsētā Stambulā, no 6. līdz 15. novembrim.<br />
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Kibernētisko skulptūru "Nuklejs" var raksturot kā kinētisku un pakāpē interaktīvu gaismas objektu kurš izmanto cilvēka uztveres fenomenu sauktu par 'redzes persistenci'. Skulptūras mērķis tādējādi ir analizējot interneta komentārus vizualizēt politiskās un ekonomiskās situācijas izmaiņas valstī.</p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,19,0" width="520" height="65"><param name="movie" value="IMAGES/NOTES/amber09_banner.swf" /><param name="quality" value="high" /><embed src="IMAGES/NOTES/amber09_banner.swf" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="520" height="65"></embed><br />
  </object><object width="520" height="385"><param name="movie" value="http://www.youtube.com/v/JlBIHZ9-VdY&hl=en&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/JlBIHZ9-VdY&hl=en&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="520" height="385"></embed></object><br />
<a href="IMAGES/NOTES/nucleus_at_amber.jpg" target="_blank"><img src="IMAGES/NOTES/nucleus_amber09_banner.png" width="520" height="153" border="0" /></a><br />

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	<title>Līdz 1.novembrim izstāde Kultūrbloks</title>
	<link>http://www.houseofbits.com/index.php?note=2009-10-22</link>
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	<p>No 16.oktobra līdz 1.novembrim VEF 7.tajā korpusā ir apskatāma izstāde "Kultūrbloks - PAR KULTŪRAS AUGSTSKOLU AUTONOMIJU".<br />
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Iztādē tika atrādīts spēļu automāts "Aheronte".</p><img src="/IMAGES/NOTES/acheron_banner.png" /><br />
<a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/acheron_vef_2009.png', 1, 1, '', '');" style="border:none;"><img src="/IMAGES/NOTES/acheron_vef_banner2.png" /></a> <br />
<a href="http://kulturbloks.lv/" class="text_link" >http://kulturbloks.lv//</a>
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	<title>Čuguna Māksla - izstāde</title>
	<link>http://www.houseofbits.com/index.php?note=2009-08-18</link>
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	<a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/chuguna_maksla_2009.jpg', 1, 1, '', '');" style="border:none;"><img src="/IMAGES/NOTES/chuguna_maksla_2009_thumb.jpg" /></a> <br />
<p>No 17. - 28. augustam radošajā telpā "Tasty" notiek čuguna mākslas izstāde veltīta 6.starptautiskajam čuguna mākslas simpozijam. <br />
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Izstādē ir apskatāmi Aigara Tavkina, Asnates Bočkis, Edgara Oša, Egona Perševica, Gundegas Evelones, Ivara Miķelsona, Kārļa Alaiņa un Krista Pudzena čuguna tēlniecības darbi.<br />
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Izstāde tapusi pateicoties Aigara Tavkina un Krista Pudzena iniciatīvai.</p><br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/chuguna_maksla_2009/01.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/chuguna_maksla_2009/thumb/01.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/chuguna_maksla_2009/02.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/chuguna_maksla_2009/thumb/02.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/chuguna_maksla_2009/03.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/chuguna_maksla_2009/thumb/03.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/chuguna_maksla_2009/04.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/chuguna_maksla_2009/thumb/04.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/chuguna_maksla_2009/05.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/chuguna_maksla_2009/thumb/05.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/chuguna_maksla_2009/06.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/chuguna_maksla_2009/thumb/06.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/chuguna_maksla_2009/07.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/chuguna_maksla_2009/thumb/07.JPG" ></a><br />


<a href="http://www.tastytelpa.lv/" class="text_link" >www.tastytelpa.lv/</a>
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	<title>Čuguna Mākslas Simpozijs</title>
	<link>http://www.houseofbits.com/index.php?note=2009-08-10</link>
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	<img src="/IMAGES/NOTES/chuguns_2009.png" /><p>6. STARPTAUTISKAIS ČUGUNA MĀKSLAS SIMPOZIJS<br />
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No 3. - 9. augustam Aizputē, Darbnīcu un rezidenču centrā SERDE, norisinājās 6. Starptautiskais čuguna mākslas simpozijs, kurš noslēdzās ar vizuāli efektīgo čūguna liešanas procesu Tebras upes krastā.<br />
<br />
Simpozija dalībnieki - Rick Batten (ASV), Kārlis Alainis un Ivars Miķelsons, Asnate Bočkis, Marts Erdmanis (Latvija, Rīga), Uldis Kurzemnieks (Latvija, Pāvilosta) <br />
Kā arī Latvijas Mākslas akadēmijas studenti – Edgars Ošs, Gundega  Evelone, Krists Pudzens, Aigars Tavkins.</p><br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/001.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/thumb/001.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/002.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/thumb/002.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/003.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/thumb/003.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/004.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/thumb/004.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/005.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/thumb/005.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/006.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/thumb/006.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/007.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/thumb/007.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/008.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/thumb/008.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/009.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/thumb/009.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/010.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/thumb/010.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/011.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/thumb/011.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/012.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/thumb/012.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/013.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/thumb/013.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/014.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/thumb/014.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/015.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/chuguns_2009/thumb/015.JPG" ></a><br />


<a href="http://www.serde.lv/" class="text_link" >www.serde.lv</a>
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<item>
	<title>Gaismas specefektu vadība</title>
	<link>http://www.houseofbits.com/index.php?note=2009-06-28</link>
	<description>
	<![CDATA[
	<a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/remote_fx/foto/scene.jpg', 1, 1, '', '');" style="border:none;"><img src="/IMAGES/NOTES/uguni.jpg" /></a> <br />
<p>Gaismas specefektu sistēma ar distances vadības pulti. Dailes teātra 9.studijas diplomdarba izrādei "Ugunī".<br />
Scenogrāfija: Artūrs Arnis</p><div id="a_2009_06_12_button" style="display:block;"><p>Zemāk lasāms tehniskais apraksts</p><a id="lol" href="javascript:void(0)" onClick="ElementSwitchHide('a_2009_06_12_content', 'a_2009_06_12_button');" class="text_link">Lasīt visu >></a></div><div id="a_2009_06_12_content" style="display:none;"><br />
<a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/remote_fx/foto/lion.jpg', 1, 1, 'Butaforiskais nezvērs, viens no diviem', '');" style="border:none;"><img src="IMAGES/NOTES/remote_fx/foto/thumb/lion.jpg" width="244" height="300" style="float:right; margin-left:5px; border:solid 1px #CCCCCC;"/></a><p>Tātad, uzdevums tika stādīts priekšā gaužām vienkāršs no pirmā acu uzmetiena – bija nepieciešams diviem butaforiskiem lauvām izgaismot acis. Lauvu figūras nebija pārlieku lielas, aptuveni 1.5 metri augstumā, līdz ar to arī acis bija tieši tik mazas lai pietiktu ar pāris gaismas diodēm uz katru aci. Tomēr pats interesantākais sākās prasībā pēc iespējas, pirmkārt, gaismu pilnībā kontrolēt. Tas nozīmē nepieciešamību vadīt gan gaismas intensitāti gan arī krāsu pilnā RGB krāsu spektrā. Otrkārt, gaismas vadības panelim vajadzēja atrasties pietiekamā attālumā no pašiem objektiem, tā lai cilvēks, kurš kontrolē efektus atrastos skatītāju zālē, vai pat aiz skatītāju zāles – gaismotāja kabīnē.  Šāda situācija būtībā radīja divus iespējamos risinājumus. Pirmais, mazāk vēlamais, ievilkt garu vadu no kontroles pults līdz gaismas diodēm. Otrais variants izmantojot bezvadu savienojumu starp kontroles pulti un gaismas avotiem. Salīdzinot dažādu variantu materiālu izmaksas tika secināts, ka tik būtiskas atšķirības nav, un no radio vadītas sistēmas būtu vairāk ieguvumi dotajā situācijā. Par cik „Argus” radio detaļu veikals nu jau kādu laiciņu atpakaļ sāka piedāvāt tirdzniecībā gatavus radiofrekvences pārraides un uztveršanas moduļus, tad tika pieņemts lēmums izgatavot kontroles sistēmu pašrocīgi, izglītošanās nolūkā un arīdzan ar mērķi notestēt konkrētās RF shēmas.<br />
</p><br />
<p><strong>Sistēmas uzbūve</strong><br />
<br />
Visa shēma sastāvēja no vadības pults, kurai bija jābūt ar gana vienkāršu un intuitīvi uztveramu interfeisu lai varētu kontrolēt visus gaismas kanālus gan reizē gan katru atsevišķi. Kā arī diviem neatkarīgiem uztveršanas moduļiem, no kuriem katrs bija paredzēts iemontēšanai objektu aizmugurē. Attiecīgi vienam modulim tika pieslēgtas divas RGB gaismas diožu matricas, kuras, savukārt tika ievietotas lauviņu acīs.<br />
<br />
Nu, lūk, ņemot vērā, ka elektroniskās shēmas nācās izgatavot specifiskas un atbilstošas dotajam pielietojumam, tad skaidrs, ka bija nepieciešams arī vienkāršs un ātrs veids kā apstrādāt ierīču loģiku - vadības pultij, tie būtu signāli no pogām un potenciometriem, bet uztvērēja moduļiem, savukārt bija jāģenerē gaismas kontroles signāli. Pie tam shēmai bija uzdevums arī sarunāties ar radiopārraides/uztveršanas moduļiem. Šiem uzdevumiem tika izvēlēts universāls mikrokontrolieris ATmega8, un ATmega88 vadības pultij. Šie mikrokontrolieri ir viegli un ātri savienojami ar visdažādākajām ievad- un izvad- ierīcēm (pogām, potenciometriem, gaismas diodēm, u.c.), un to loģika ir programmējama C programmēšanas valodā. <br />
<br />
Radiofrekvences pārraides un uztveršanas moduļu izvēle pārdošanā nav visai liela tomēr starp tiem, kuri bija pieejami ir dažas būtiskas atšķirības. Pirmā izvēle bija par to vai izmantot universālu transceiveri, vai uztvērēja/raidītāja kombināciju. Par cik dotajā risinājumā bija nepieciešama tikai vienvirziena komunikācija tad otrais variants likās loģisks. Nākamais jautājums radās par veidu kā šie gatavie RF moduļi komunicē ar pārējo shēmu (mikrokontrolieri), jebšu veids kā ir iespējams piekļūt saņemtajiem datiem vai nosūtīt jaunus datus. Piedāvājumā esošajiem produktiem tika izmantoti divi komunikācijas principi, viens no tiem izmanto parastu seriālo komunikāciju, ar tipisko ātrumu 4800 biti/sekundē. Izmantojot šādu shēmu pašam nāktos veidot datu protokolu un pārbaudīt saņemto datu pareizību, tas nozīmē mazliet vairāk darba programmēšanas līmenī, tomēr pozitīvais aspekts šāda tipa moduļiem ir savienojuma shēmas vienkāršība un arīdzan protokola caurspīdība. Otrs moduļu tips izmanto jau nedaudz sarežģītāku komunikācijas protokolu - <a href="http://en.wikipedia.org/wiki/Serial_Peripheral_Interface_Bus" class="grey_link" target="_blank">SPI (Serial Peripheral Interface)</a>. Caur SPI pieslēgumu tiek dota iespēja moduļos iestatīt parametrus, un tas nozīmē, ka ir plašākas konfigurācijas iespējas un arīdzan caur šo pieslēgumu tiek sūtīti un saņemti dati. <br />
Dotajā gadījumā izvēlē krita par labu SPI pieslēguma moduļiem no kompānijas „HopeRF”, jo tie izraisīja interesi tādēļ, ka bija lēti, maza izmēra, un teorētiski bija konfigurējami darbībai četrās dažādās frekvencēs. Jāatzīst gan, ka ražotājs jau iepriekš brīdināja par to, ka katrs no moduļiem ir pielāgots noteiktas frekvences pārraidei/uztveršanai un konfigurējot tos darbībai citā frekvencē var ietekmēt pārraides stabilitāti un distanci, tomēr praksē šādas problēmas novērot nenācās. <br />
<br />
Zemāk attēlos redzami – raidītāja un uztvērēja moduļi (<a href="http://www.hoperf.com/pro/RF01.html" class="grey_link" target="_blank">RFM01</a>, <a href="http://www.hoperf.com/pro/RF02.html" class="grey_link" target="_blank">RFM02</a>), paredzēti <a href="http://en.wikipedia.org/wiki/Surface-mount_technology" class="grey_link" target="_blank">SMT</a> montāžai (uz virsmas). Lai varētu ar šīm shēmām strādāt prototipu platē, vajadzēja tās pielāgot <a href="http://en.wikipedia.org/wiki/Dual_in-line_package" class="grey_link" target="_blank">DIP</a> tipa pakotnei, ar iespraužamām kājiņām.</p><a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/remote_fx/foto/modules.jpg', 1, 1, '433MHz RF moduļi - raidītājs un uztvērējs', '');" style="border:none;"><img src="/IMAGES/NOTES/remote_fx/foto/thumb/modules.jpg" /></a> <a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/remote_fx/foto/modules_dip.jpg', 1, 1, 'SMD moduļi pielāgoti montāžai prototipu platē', '');" style="border:none;"><img src="/IMAGES/NOTES/remote_fx/foto/thumb/modules_dip.jpg" /></a> <a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/remote_fx/foto/mod_breadboard.jpg', 1, 1, '', '');" style="border:none;"><img src="/IMAGES/NOTES/remote_fx/foto/thumb/mod_breadboard.jpg" /></a> <br />
<br />
<p><strong>Uztvērēja modulis</strong><br />
<br />
Kā jau augstāk tika minēts, moduļa darbības loģika balstījās uz ATmega8 mikrokontroliera, kura uzdevums bija pirmkārt nolasīt datus no radio uztveršanas shēmas (RFM01), saglabāt tos masīvā lai vēlāk vadoties no tā varētu ģenerēt kontroles signālu katram no gaismas krāsu kanāliem, katrai acij. <br />
<br />
RGB gaismas diožu spilgtuma regulācijai bija nepieciešami 6 pulsa ģeneratori – pa trim krāsas kanāliem uz katru aci, attiecīgi katra krāsas komponenta spilgtumu regulējot ar pulsa platuma palīdzību. Diemžēl ATmega8 dzelžu līmenī uztur tikai 3 PWM kanālus tādēļ bija nepieciešams izveidot tos programmatūras līmenī izmantojot vienu Atmegas 16bitu taimeri. Taimeris tika darbināts ar aptuveni 18 kHz frekvenci, tādējādi lai izlaižot 256 taktis tiktu iegūts aptuveni 70Hz frekvences pulss. Tādā veidā skaitot soļus bija iespējams variēt pulsa platumu.<br />
</p><br />
<a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/remote_fx/pwm_gen.png', 1, 1, 'Programmiska PWM ģenerācija', '');" style="border:none;"><img src="/IMAGES/NOTES/remote_fx/t_pwm_gen.png" /></a><br />
<br />
<p>Katra acs, savukārt tika izgatavota no četrām RGB gaismas diodēm, kurām katrai vidējais katras krāsas spožums bija 3 kandelas. Šāda gaismas intensitāte bija pilnībā pietiekoša dotajā risinājumā.</p><a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/remote_fx/foto/led_eye.jpg', 1, 1, 'RGB gaismas diodes - acis', '');" style="border:none;"><img src="/IMAGES/NOTES/remote_fx/foto/thumb/led_eye.jpg" /></a><br />
<a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/remote_fx/foto/leds_wired.jpg', 1, 1, '', '');" style="border:none;"><img src="/IMAGES/NOTES/remote_fx/foto/thumb/leds_wired.jpg" /></a><br />
<a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/remote_fx/rgb_led.png', 1, 1, 'RGB gaismas diožu matricas savienojuma shēma', '');" style="border:none;"><img src="/IMAGES/NOTES/remote_fx/t_rgb_led.png" /></a><br />
<br />
<p>Kā barošanas avots moduļiem tika izmantotas 4 AA tipa 1.2 voltu baterijas. Šeit gan jāatzīmē, ka patīkami pārsteidza Argus piedāvātās Eneloop lādējamās baterijas ar 2400mAh ietilpību. Salīdzinot ar citām, parastajām supermārketa NiMH fotobaterijām, Eneloop baterijas tiek pārdotas jau pilnībā uzlādētas un tās neizlādējas no dīkstāves, tik ļoti kā citas. Kopumā šīs baterijas izrādīja pārsteidzoši labu performanci, lai arī dotais projekts nebija ļoti jaudas prasīgs. Vienīgais negatīvais aspekts ir lādēšanās laiks, kurš ir tik pat ilgs kā visām citām NiMH batčām.</p><a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/remote_fx/foto/progr.jpg', 1, 1, 'AVR ISP programmators', '');" style="border:none;"><img src="/IMAGES/NOTES/remote_fx/foto/thumb/progr.jpg" /></a> <a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/remote_fx/foto/module.jpg', 1, 1, 'Uztvērēja modulis korpusā', '');" style="border:none;"><img src="/IMAGES/NOTES/remote_fx/foto/thumb/module.jpg" /></a><a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/remote_fx/module.png', 1, 1, 'Shēma uztvērēja modulim ar diviem gaismas kanāliem', '');" style="border:none;"><img src="/IMAGES/NOTES/remote_fx/t_module.png" /></a><br />
<br />
<p><strong>Vadības pults</strong><br />
<br />
Tātad pults uzdevums bija attālināti kontrolēt četru gaismas avotu intensitāti un krāsu, kā arī dot iespēju pārslēgties starp diviem dotajiem moduļiem un arīdzan starp atsevišķiem gaismas kanāliem katrā modulī, tādējādi vadot katru no tiem individuāli, vai arī visus reizē.<br />
	Gaismas krāsas kontrole pavēra divus iespējumos risinājumus lietotāja interfeisam, abos gadījumos izmantojot trīs potenciometrus parametru uzstādīšanai. Pirmā iespēja bija dot lietotājam tiešā veidā kontrolēt RGB krāsu vērtības, Otrs variants savukārt bija izmantot HSL krāsu telpu, kura arīdzan sastāv no trim vērtībām, tāpat kā RGB telpa, tomēr ir daudz intuitīvi vieglāk uztverama un kontrolējama. HSL ir saīsinājums no angļu „Hue, Saturation, Luminosity”, ko varētu tulkot kā „tonalitāte, piesātinājums, spilgtums”. Šajā gadījumā lietotājs uz vadības paneļa var kontrolēt atsevišķi krāsas tonalitāti ar pirmo potenciometru, piesātinājumu, jebšu to cik tonis ir spilgts, vai pelēks – ar otro potenciometru, un ar trešo potci vadīt gaismas spožuma pakāpi. Pogas savukārt tika izmantotas lai pārslēgtos starp atsevišķi kontrolējamiem moduļiem un kanāliem. </p><br />
<a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/remote_fx/foto/rc_parts.jpg', 1, 1, '', '');" style="border:none;"><img src="/IMAGES/NOTES/remote_fx/foto/thumb/rc_parts.jpg" /></a> <a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/remote_fx/foto/rc.jpg', 1, 1, '', '');" style="border:none;"><img src="/IMAGES/NOTES/remote_fx/foto/thumb/rc.jpg" /></a> <a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/remote_fx/foto/rc_back.jpg', 1, 1, '', '');" style="border:none;"><img src="/IMAGES/NOTES/remote_fx/foto/thumb/rc_back.jpg" /></a><p>Dotā izmēra korpusā, kurš tāpat tika iegādāts Argus’ā, bija paredzēta vieta divām AA tipa baterijām, vai vienai Kronas baterijai. Shēmas vienkāršības labad tika izmantota 9 voltu Kronas baterija ar voltāžas regulatoru uz 5 voltiem.</p><br />
<a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/remote_fx/9v_regulator.png', 1, 1, 'Voltāžas regulators no 9v Kronas tipa baterijas uz 5v', '');" style="border:none;"><img src="/IMAGES/NOTES/remote_fx/t_9v_regulator.png" /></a><a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/remote_fx/remote.png', 1, 1, 'Shēma tālvadības pultij', '');" style="border:none;"><img src="/IMAGES/NOTES/remote_fx/t_remote.png" /></a><br />
<br />
<p><strong>Rezultāts</strong><br />
<br />
Visbeidzot uztveršanas moduļi tika iemontēti lauviņu aizmugurē, un vadi ar gaismas diodēm izvilkti uz katru aci. Tāpat moduļa aizmugurē tika pieskrūvēta neliela antena. <br />
Jāatzīst gan, ka moduļu darbībā bija arī savas problēmas, galvenokārt ar datu zudumiem pie pārraides, un ieslēgšanu/pārstartēšanu, kas ne vienmēr nodrošināja pareizu parametru uzstādījumus RF modulī. Tomēr šīs problēmas ir risināmas elektronikas līmenī. <br />
Kopumā izstrādātā sistēma savu darbu veica atbilstoši prasībām, vēl jo vairāk ņemot vērā nelielo budžetu, kurā nācās iekļauties, tādējādi maksimāli optimizējot izmantoto detaļu skaitu un cenu. Runājot par pašiem RFM moduļiem no „HopeRF Electronics”, jāatzīmē to universālais darbības princips un zemā cena. Šie moduļi ir perfekti piemēroti izmantošanai nelielos hobija tipa elektronikas projektos, kur ir nepieciešama attālināta vadība, divpusēja komunikācija vai attālināta datu reģistrēšana. <br />
</p><a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/remote_fx/foto/lion_back_close.jpg', 1, 1, '', '');" style="border:none;"><img src="/IMAGES/NOTES/remote_fx/foto/thumb/lion_back_close.jpg" /></a> <a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/remote_fx/foto/lion_back.jpg', 1, 1, '', '');" style="border:none;"><img src="/IMAGES/NOTES/remote_fx/foto/thumb/lion_back.jpg" /></a><br />
<a href="javascript:void(0)" onclick="ImageViewer.ShowImageViewer('/IMAGES/NOTES/remote_fx/foto/lion_ginning_face.jpg', 1, 1, '', '');" style="border:none;"><img src="/IMAGES/NOTES/remote_fx/foto/thumb/lion_ginning_face.jpg" /></a><br />
<br />
<p><br />
AVRStudio4 projekta faili - C kods<br />
<a href="/IMAGES/NOTES/remote_fx/AVRSource.zip" class="text_link">AVRSource.zip</a><br />
<br />
Resursi:<br />
<a href="http://argus.lv" class="text_link">argus.lv</a><br />
<a href="http://www.hoperf.com" class="text_link">www.hoperf.com</a><br />
</p><br />
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<item>
	<title>Pedvāle liesmās</title>
	<link>http://www.houseofbits.com/index.php?note=2009-06-24</link>
	<description>
	<![CDATA[
	<img src="/IMAGES/NOTES/pedvale_2009.jpg" /><p>Uguns skulptūra: „Rituālā vainaga sadedzināšana” radīta Pedvāles Brīvdabas mākslas muzejam Jāņu nakts svinībām.  <br />
Autori: Asnate Bočkis, Aigars Tavkins, Krists Pudzens</p><br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/001.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/thumb/001.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/002.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/thumb/002.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/003.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/thumb/003.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/004.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/thumb/004.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/005.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/thumb/005.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/006.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/thumb/006.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/007.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/thumb/007.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/008.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/thumb/008.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/009.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/thumb/009.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/010.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/thumb/010.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/011.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/thumb/011.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/012.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/thumb/012.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/013.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/thumb/013.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/014.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/thumb/014.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/015.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_1/thumb/015.jpg" ></a><br />


<br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_2/016.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_2/thumb/016.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_2/017.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_2/thumb/017.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_2/018.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_2/thumb/018.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_2/019.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_2/thumb/019.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_2/020.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_2/thumb/020.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_2/021.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_2/thumb/021.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_2/022.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_2/thumb/022.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_2/023.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_2/thumb/023.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_2/024.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Fire_2/thumb/024.jpg" ></a><br />


<br />
<p>Foto no darba tapšanas procesa</p><br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/001.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/thumb/001.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/002.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/thumb/002.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/003.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/thumb/003.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/004.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/thumb/004.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/005.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/thumb/005.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/006.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/thumb/006.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/007.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/thumb/007.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/008.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/thumb/008.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/009.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/thumb/009.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/010.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/thumb/010.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/011.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/thumb/011.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/012.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/thumb/012.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/013.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/thumb/013.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/014.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/thumb/014.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/015.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_1/thumb/015.JPG" ></a><br />


<br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_2/016.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_2/thumb/016.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_2/017.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_2/thumb/017.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_2/018.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_2/thumb/018.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_2/019.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_2/thumb/019.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_2/020.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_2/thumb/020.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_2/021.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_2/thumb/021.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_2/022.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_2/thumb/022.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_2/023.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_2/thumb/023.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_2/024.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_2/thumb/024.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_2/025.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_2/thumb/025.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_2/026.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/pedvale_2009/Process_2/thumb/026.JPG" ></a><br />


<p><br />
<a href="http://www.pedvale.lv/" class="text_link" >www.pedvale.lv</a><br />
<a href="http://www.pedvale.lv/jaunumi/465/" class="text_link" >Jāņu nakts Pedvālē</a><br />
<a href="http://www.pedvale.lv/68/463/" class="text_link" >Jāņu nakts Pedvālē - attēlu galerija</a><br />
</p>
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<item>
	<title>SUPERNOVA - Objektu māksla</title>
	<link>http://www.houseofbits.com/index.php?note=2009-04-23</link>
	<description>
	<![CDATA[
	<a href="/IMAGES/NOTES/supernova.jpg" ></a><br />
<p>SUPERNOVAS atklāšanas izstāde Gintera Krumholca, Lienes Mackus Krista Pudzena, Ievas Saulītes objektu māksla 23.04 -18.05</p><a href="http://www.super-nova.lv/">www.super-nova.lv</a><br />

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<item>
	<title>Mākslas Akadēmijas Dienas</title>
	<link>http://www.houseofbits.com/index.php?note=2009-04-04</link>
	<description>
	<![CDATA[
	<img src="/IMAGES/NOTES/LMA_DIENAS_2009.jpg" /><br />
<p>Latvijas Mākslas Akadēmijas aulā, pirmo reizi visu nodaļu studentu darbu izstāde. Norisināsies no 1. līdz 23. aprīlim. </p><a href="http://www.lma.lv/?parent=699">LMA STUDENTU DARBU IZSTĀDE</a><br />

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<item>
	<title>Dovels video</title>
	<link>http://www.houseofbits.com/index.php?note=2009-03-08</link>
	<description>
	<![CDATA[
	<img src="/IMAGES/NOTES/dovells_movie_banner.png" /><embed src="CLASS/mediaplayer.swf" width="520" height="390" allowscriptaccess="always" allowfullscreen="true" wmode="opaque" flashvars="height=390&width=520&file=/IMAGES/NOTES/dovells.flv"/><br />
<p>Video kopsavilkums projektam "Profesora Dovela Galva"</p><a href="http://www.youtube.com/watch?v=Wj1eec_ph6c">YouTube video</a><br />

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<item>
	<title>BGW</title>
	<link>http://www.houseofbits.com/index.php?note=2009-01-30</link>
	<description>
	<![CDATA[
	<a href="/IMAGES/GALLERY/webdesign/bgw.jpg" ></a><br />
<p>Interneta mājaslapas noformējums <a href="http://www.bgw.lv" class="text_link" target="_blank">Board Game World</a></p>
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<item>
	<title>Kudos1.0</title>
	<link>http://www.houseofbits.com/index.php?note=2008-12-09</link>
	<description>
	<![CDATA[
	<img src="/IMAGES/NOTES/kudos1_1.jpg" /><br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/kudos1/01.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/kudos1/thumb/01.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/kudos1/02.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/kudos1/thumb/02.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/kudos1/03.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/kudos1/thumb/03.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/kudos1/04.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/kudos1/thumb/04.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/kudos1/05.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/kudos1/thumb/05.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/kudos1/06.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/kudos1/thumb/06.jpg" ></a><br />


<p>Kudos - Sociālas spēles platformas koncepcija<br />
<br />
<span class="italic_text">Termins sociālā spēle ir attiecināms uz spēlēm kuru spēlēšanas procesā ir iesaistīta sociālā mijiedarbība.<br />
<br />
Kudos, no grieķu vārda "kydos" - slava kā sasniegumu rezultāts. Novēlot "kudos" citam tiek attiecināta uzslava.</span><br />
<br />
Kudos ir miniatūra medaļas formāta spēļu ierīce ar 8x8 punktu lielu gaismas diožu ekrānu, iebūvētiem sasveres sensoriem, skaļruni un audio ieeju/izeju. Kā arī bezvadu uztvērēju un raidītāju.<br />
<br />
Spēles procesa pamatā ir variācija par vienu no senākajām kompjūterspēlēm – Pong, kura ir pārvērsta daudzspēlētāju režīmā sadalot spēles laukumu starp vairākām ierīcēm.<br />
Katra kudos ierīce reprezentē noteiktu lauku vai telpu ar iedomātu tenisa raketi, horizontālas platformas izskatā, ekrāna lejasdaļā. Pa šo laukumu pārvietojas punkts, jebšu iztēlota bumbiņa (simboliskais „kydos”). Spēlētāja uzdevums ir svārstot ierīci, tādējādi pārvietojot platformu, atsist šo bumbiņu.<br />
 <br />
Daudzspēlētāju režīms atklājas tajā brīdī, kad ierīces tiešā tuvumā (līdz 3 metriem) atrodas cita šāda pati ierīce kura ir aktivizēta lai saņemtu piespēles. Tajā brīdī, kad bumbiņa sasniedz ekrāna aukšējo daļu tā pamet doto ierīci un tiek piespēlēta pretī stāvošajam spēlētājam uz viņa Kudos. <br />
<br />
Tajā laikā kad Kudos netiek lietots spēlēšanai, displejs spēj attēlot grafiskas vizualizācijas, abstraktas animācijas, vai tikt izmantots savienojumā ar audioierīci kā mūzikas/skaņas vizualizacija.<br />
<br />
Arīdzan izmantojot visas bezvadu komunikācijas sniegtās iespējas, starp Kudos ierīcēm ir iespējams risināt dažādus kompleksus animācijas efektus izmantojot vairākas šīs ierīces savienojumā. Piemēram attēlot vienkāršu teksta pārbīdi (scrolling) starp vairākiem displejiem.<br />
<br />
Kudos vizuālais tēls ir minimāls, tādējādi akcentējot displejā atēloto informāciju, lai gan šādā stadijā tas paver arī plašas iespējas dažādiem turpmākiem vizuāliem risinājumiem, individuāli vai stilistiski pielāgotiem.<br />
<br />
Kudos var tikt pasniegta kā dāvana, balva, vai vienkārši tikt izplatīts suvenīru veidā. Individualizējot Kudos vizuālo izskatu, to var pasniegt kā medaļu, piemēram, ar tehnoloģiju tematiku saistītā konkursā. Šādā veidā radot pat papildu idejisko dimensiju – bezvadu savienojums starp medaļas saņēmējiem, katra unikālā medaļa spēj sazināties un informēt tās turētāju brīdī, kad tās tuvumā parādās kāds cits šādas medaļas īpašnieks.<br />
<br />
<br />
Prototips 1.0<br />
Attēlos redzamais fiziski realizētais prototips satur minimāli nepieciešamo funkcionalitāti no visām augšminētajām iespējām. <br />
<br />
Dotajā izpildījumā ierīces izmērs ir 80x80x35 milimetri.<br />
<br />
Kā prototipa elektronikas kodols tika izmantots Atmel ATMega88 mikroprocesors, kura uzdevums bija praktiski visas nepieciešamās ierīces loģikas darbināšana, tai skaitā 8x8 punktu displeja pārzīmēšana, skaņas ģenerācija, spēles loģikas izpilde.<br />
<br />
Kā barošanas avots tika izmantots transformators no 220 uz 5v. Tomēr ierīce lieliski spēj darboties arī izmantojot baterijas.<br />
</p><embed src="CLASS/mediaplayer.swf" width="520" height="390" allowscriptaccess="always" allowfullscreen="true" wmode="opaque" flashvars="height=390&width=520&file=/IMAGES/NOTES/kudos1.flv"/><br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/kudos1_progress/01.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/kudos1_progress/thumb/01.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/kudos1_progress/02.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/kudos1_progress/thumb/02.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/kudos1_progress/03.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/kudos1_progress/thumb/03.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/kudos1_progress/04.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/kudos1_progress/thumb/04.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/kudos1_progress/05.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/kudos1_progress/thumb/05.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/kudos1_progress/06.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/kudos1_progress/thumb/06.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/kudos1_progress/07.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/kudos1_progress/thumb/07.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/kudos1_progress/08.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/kudos1_progress/thumb/08.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/kudos1_progress/09.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/kudos1_progress/thumb/09.jpg" ></a><br />



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<item>
	<title>Arduino radošā darbnīca</title>
	<link>http://www.houseofbits.com/index.php?note=2008-11-24</link>
	<description>
	<![CDATA[
	<a href="http://www.rijnieks.lv/arduino/" class="link" ><img src="/IMAGES/NOTES/microtrash_flyer_web.jpg" /></a><br />
<p>28. un 29. novembrī Spīķeru Dirty Deal Café, Maskavas iela 12, korpuss 2, notiks jauno mediju / elektroniskās mākslas un mūzikas pasākums MICROTRASH – Arduino radošā darbnīca un 8bit / electro mūzikas pasākums.</p><p>Arduino radošo darbnīcu vadīs viens no tā radītājiem - Massimo Banzi.<br />
</p><p>Arduino (arduino.cc) ir elektronikas prototipēšanas platforma, kuras pamatā ir programmējama mikroshēma. Arduino tiek plaši izmantots tādās sfērās kā māksla un dizains. Tas lieti noder dažāda veida interaktīvo objektu un vides veidošanā, mākslinieciskās instalācijās.<br />
<br />
Vairāk informācijas iekš <a href="http://www.rijnieks.lv/arduino/" class="text_link" >http://www.rijnieks.lv/arduino/</a></p><br />
<p><span class="italic_text">Personīga piezīme: <br />
Ļoti patīkami ka arī pie mums šādi pasākumi notiek, īpaši jau workšops, vispār jaatzīst workšopā es vēlējos piedalīties divējādu apsvērumu vadīts. Viens no tiem, protams, apgūt Arduino platformu, paniekoties ar elektroniku, kas vienmēr ir ļoti interesanti, īpaši jau kopīgā radošā atmosfērā, vēl pie tam, tepat Rīgā, un otrs, es vienreiz un par visām reizēm gribu izdibināt, kas tad īsti slēpjas Arduino kulta pamatā, kāda suņa pēc tieši šī prototipēšanas platforma ir iemantojusi tādu izplatību tieši elektronisko mākslinieku sabiedrībā. Tīri tā, pēc specifikācijām vadoties Arduino nav ne ar ko diži savādāks no citām programmējamajām mikrokontrolieru platēm. Khm, tas pat savā sirdī izmanto kādu no populārajiem Atmel Atmega mikrokontrolieriem. Interesanti ar kuru no Arduino versijām mums, workšopa dalībniekiem, ļaus spēlēties.<br />
Lai nu kā, ceru gūt atbildes uz šiem jautājumiem, pie reizes iemācoties kaut ko jaunu, kā arī mazliet klīdināt savu skepsi attiecībā tieši uz Arduino...būs interesanti. <br />
Ak jā, starp citu, ļoti gribu redzēt, dzirdēt un sajust 8-bitu mūzikas festiņu. Jopcik tas būs labs...<br />
</span></p>
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<item>
	<title>Profesora Dovela Galva: Versija 2</title>
	<link>http://www.houseofbits.com/index.php?note=2008-11-12</link>
	<description>
	<![CDATA[
	<img src="/IMAGES/NOTES/amber08.jpg" /><br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels_v2_amber/01.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels_v2_amber/thumb/01.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels_v2_amber/02.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels_v2_amber/thumb/02.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels_v2_amber/03.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels_v2_amber/thumb/03.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels_v2_amber/04.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels_v2_amber/thumb/04.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels_v2_amber/05.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels_v2_amber/thumb/05.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels_v2_amber/06.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels_v2_amber/thumb/06.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels_v2_amber/07.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels_v2_amber/thumb/07.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels_v2_amber/08.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels_v2_amber/thumb/08.jpg" ></a><br />


<p>Kibernētiskā skulptūra "Profesora Dovela Galva: Versija 2" ir tapusi izstādīta elektroniskās/interaktīvās mākslas festivālā <a href="http://08.a-m-b-e-r.net/">AMBER'08</a>, Turcijā, Stambulā.</p><a href="http://08.a-m-b-e-r.net/"><img src="/IMAGES/NOTES/amber08_2.jpg" /></a>
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</item>

<item>
	<title>Mazulis Robots</title>
	<link>http://www.houseofbits.com/index.php?note=2008-07-20</link>
	<description>
	<![CDATA[
	<br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/baby_robot/01.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/baby_robot/thumb/01.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/baby_robot/02.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/baby_robot/thumb/02.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/baby_robot/03.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/baby_robot/thumb/03.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/baby_robot/04.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/baby_robot/thumb/04.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/baby_robot/05.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/baby_robot/thumb/05.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/baby_robot/06.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/baby_robot/thumb/06.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/baby_robot/07.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/baby_robot/thumb/07.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/baby_robot/08.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/baby_robot/thumb/08.jpg" ></a><br />


<p>"Mazulītis robots cep smiltīs mikroshēmu kūkas"<br />Smilšu skulptūra radīta festivāla "Magic Sand 2008" ietvaros.<br />Darba augstums aptuveni 2 metri.<br /><a href="http://www.magicsand.lv">http://www.magicsand.lv</a><br />
</p>
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<item>
	<title>Aheronte</title>
	<link>http://www.houseofbits.com/index.php?note=2008-06-24</link>
	<description>
	<![CDATA[
	<br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/acheron_device/01.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/acheron_device/thumb/01.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/acheron_device/02.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/acheron_device/thumb/02.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/acheron_device/03.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/acheron_device/thumb/03.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/acheron_device/04.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/acheron_device/thumb/04.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/acheron_device/05.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/acheron_device/thumb/05.jpg" ></a><br />


<br />
<br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/01.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/thumb/01.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/02.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/thumb/02.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/03.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/thumb/03.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/04.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/thumb/04.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/05.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/thumb/05.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/06.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/thumb/06.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/07.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/thumb/07.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/08.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/thumb/08.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/09.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/thumb/09.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/10.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/thumb/10.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/11.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/thumb/11.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/12.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/thumb/12.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/13.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/thumb/13.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/14.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/acheron_dev_progress/thumb/14.jpg" ></a><br />


<br />
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/XgDENtv8ts0&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/XgDENtv8ts0&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
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<item>
	<title>Muskuļvīrs</title>
	<link>http://www.houseofbits.com/index.php?note=2008-06-23</link>
	<description>
	<![CDATA[
	<br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/anatomic_thinker/01.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/anatomic_thinker/thumb/01.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/anatomic_thinker/02.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/anatomic_thinker/thumb/02.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/anatomic_thinker/03.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/anatomic_thinker/thumb/03.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/anatomic_thinker/04.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/anatomic_thinker/thumb/04.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/anatomic_thinker/05.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/anatomic_thinker/thumb/05.JPG" ></a><br />


<p>Cilvēka anatomijas studija no plastilīna, izpildīta klasiskajā Rodēna "Domātāja" pozā. Figūas izmērs aptuveni 40cm augstumā.<br />
</p>
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<item>
	<title>Pārnēsājamais sapņu ģenerators</title>
	<link>http://www.houseofbits.com/index.php?note=2008-06-22</link>
	<description>
	<![CDATA[
	<br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/portable_dream_generator/01.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/portable_dream_generator/thumb/01.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/portable_dream_generator/02.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/portable_dream_generator/thumb/02.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/portable_dream_generator/03.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/portable_dream_generator/thumb/03.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/portable_dream_generator/04.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/portable_dream_generator/thumb/04.JPG" ></a><br />



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<item>
	<title>Nedomātājs</title>
	<link>http://www.houseofbits.com/index.php?note=2008-06-21</link>
	<description>
	<![CDATA[
	<br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/nedomatajs/01.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/nedomatajs/thumb/01.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/nedomatajs/02.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/nedomatajs/thumb/02.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/nedomatajs/03.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/nedomatajs/thumb/03.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/nedomatajs/04.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/nedomatajs/thumb/04.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/nedomatajs/05.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/nedomatajs/thumb/05.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/nedomatajs/06.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/nedomatajs/thumb/06.jpg" ></a><br />



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<item>
	<title>Dažādi māla cilvēki</title>
	<link>http://www.houseofbits.com/index.php?note=2008-06-20</link>
	<description>
	<![CDATA[
	<br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/random_people/01.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/random_people/thumb/01.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/random_people/02.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/random_people/thumb/02.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/random_people/03.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/random_people/thumb/03.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/random_people/04.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/random_people/thumb/04.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/random_people/05.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/random_people/thumb/05.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/random_people/06.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/random_people/thumb/06.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/random_people/07.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/random_people/thumb/07.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/random_people/08.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/random_people/thumb/08.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/random_people/09.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/random_people/thumb/09.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/random_people/10.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/random_people/thumb/10.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/random_people/11.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/random_people/thumb/11.jpg" ></a><br />


<p>Cilvēku studijas no māla. Veidots Latvijas Mākslas Akadēmijas tēlniecības nodaļas ietvaros, pirmais līdz otrais mācību gads.</p>
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<item>
	<title>Dažādas skulpturālas skices</title>
	<link>http://www.houseofbits.com/index.php?note=2008-06-19</link>
	<description>
	<![CDATA[
	<br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/sculpt_skices/01.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/sculpt_skices/thumb/01.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/sculpt_skices/02.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/sculpt_skices/thumb/02.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/sculpt_skices/03.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/sculpt_skices/thumb/03.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/sculpt_skices/04.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/sculpt_skices/thumb/04.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/sculpt_skices/05.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/sculpt_skices/thumb/05.jpg" ></a><br />



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<item>
	<title>Gaismas objekts 4X5</title>
	<link>http://www.houseofbits.com/index.php?note=2008-06-18</link>
	<description>
	<![CDATA[
	<br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/dipl/01.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dipl/thumb/01.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dipl/02.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dipl/thumb/02.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dipl/03.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dipl/thumb/03.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dipl/04.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dipl/thumb/04.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dipl/05.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dipl/thumb/05.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dipl/06.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dipl/thumb/06.jpg" ></a><br />



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<item>
	<title>Antīks Franču pulkstenis</title>
	<link>http://www.houseofbits.com/index.php?note=2008-06-17</link>
	<description>
	<![CDATA[
	<a href="/IMAGES/GALLERY/cg_french_clock/clocksm.jpg" ></a>
	]]>
	</description>	
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<item>
	<title>Dažādi konceptuāli darbi.</title>
	<link>http://www.houseofbits.com/index.php?note=2008-06-16</link>
	<description>
	<![CDATA[
	<br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/cg_concept_art/01.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/cg_concept_art/thumb/01.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/cg_concept_art/02.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/cg_concept_art/thumb/02.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/cg_concept_art/03.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/cg_concept_art/thumb/03.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/cg_concept_art/04.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/cg_concept_art/thumb/04.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/cg_concept_art/05.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/cg_concept_art/thumb/05.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/cg_concept_art/06.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/cg_concept_art/thumb/06.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/cg_concept_art/07.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/cg_concept_art/thumb/07.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/cg_concept_art/08.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/cg_concept_art/thumb/08.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/cg_concept_art/09.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/cg_concept_art/thumb/09.jpg" ></a><br />


<p>Dažas skices no atsevišķiem datorspēļu projektiem. Pirmie divi attēli - personāžš datorspēlēi Aheronte.</p>
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<item>
	<title>Afišas</title>
	<link>http://www.houseofbits.com/index.php?note=2008-06-15</link>
	<description>
	<![CDATA[
	<br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/darzina_afisa/01.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/darzina_afisa/thumb/01.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/darzina_afisa/02.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/darzina_afisa/thumb/02.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/darzina_afisa/03.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/darzina_afisa/thumb/03.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/darzina_afisa/04.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/darzina_afisa/thumb/04.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/darzina_afisa/05.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/darzina_afisa/thumb/05.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/darzina_afisa/06.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/darzina_afisa/thumb/06.jpg" ></a><br />


<p>Afišu sērija Emīla Dārziņa mūzikas skolas audzēkņu koncertiem. 2003 gads.</p>
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<item>
	<title>Putns</title>
	<link>http://www.houseofbits.com/index.php?note=2008-06-12</link>
	<description>
	<![CDATA[
	<br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/bird/01.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/bird/thumb/01.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/bird/02.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/bird/thumb/02.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/bird/03.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/bird/thumb/03.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/bird/04.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/bird/thumb/04.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/bird/05.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/bird/thumb/05.jpg" ></a><br />


<br />
<br /><br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/bird_progress/01.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/bird_progress/thumb/01.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/bird_progress/02.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/bird_progress/thumb/02.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/bird_progress/03.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/bird_progress/thumb/03.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/bird_progress/04.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/bird_progress/thumb/04.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/bird_progress/05.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/bird_progress/thumb/05.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/bird_progress/06.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/bird_progress/thumb/06.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/bird_progress/07.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/bird_progress/thumb/07.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/bird_progress/08.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/bird_progress/thumb/08.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/bird_progress/09.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/bird_progress/thumb/09.jpg" ></a><br />



	]]>
	</description>	
</item>

<item>
	<title>Grūta Diena Tirgū</title>
	<link>http://www.houseofbits.com/index.php?note=2008-06-11</link>
	<description>
	<![CDATA[
	<br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/hard_day/01.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/hard_day/thumb/01.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/hard_day/02.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/hard_day/thumb/02.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/hard_day/03.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/hard_day/thumb/03.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/hard_day/04.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/hard_day/thumb/04.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/hard_day/05.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/hard_day/thumb/05.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/hard_day/06.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/hard_day/thumb/06.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/hard_day/07.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/hard_day/thumb/07.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/hard_day/08.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/hard_day/thumb/08.JPG" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/hard_day/09.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/hard_day/thumb/09.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/hard_day/10.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/hard_day/thumb/10.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/hard_day/11.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/hard_day/thumb/11.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/hard_day/12.JPG"><img src="http://www.houseofbits.com/IMAGES/GALLERY/hard_day/thumb/12.jpg" ></a><br />


<p>Mākslas projekts "Grūta Diena"</p>
	]]>
	</description>	
</item>

<item>
	<title>Profesora Dovela Galva</title>
	<link>http://www.houseofbits.com/index.php?note=2008-06-10</link>
	<description>
	<![CDATA[
	<br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels/01.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels/thumb/01.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels/02.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels/thumb/02.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels/03.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels/thumb/03.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels/04.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels/thumb/04.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels/05.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels/thumb/05.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels/06.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels/thumb/06.jpg" ></a><br />


<p>Mākslas projekts "Profesora Dovela galva"</p><br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/01.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/thumb/01.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/02.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/thumb/02.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/03.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/thumb/03.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/04.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/thumb/04.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/05.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/thumb/05.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/06.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/thumb/06.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/07.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/thumb/07.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/09.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/thumb/09.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/10.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/thumb/10.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/11.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/thumb/11.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/12.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/thumb/12.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/13.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/thumb/13.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/14.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/thumb/14.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/15.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/thumb/15.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/16.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/thumb/16.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/17.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/thumb/17.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/18.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovels_process/thumb/18.jpg" ></a><br />



	]]>
	</description>	
</item>

<item>
	<title>Profesora Dovela Galva</title>
	<link>http://www.houseofbits.com/index.php?note=2008-06-09</link>
	<description>
	<![CDATA[
	<br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovel_simu/01.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovel_simu/thumb/01.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovel_simu/02.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovel_simu/thumb/02.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovel_simu/03.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovel_simu/thumb/03.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovel_simu/04.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovel_simu/thumb/04.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovel_simu/05.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovel_simu/thumb/05.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovel_simu/06.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovel_simu/thumb/06.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/dovel_simu/07.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/dovel_simu/thumb/07.jpg" ></a><br />


<p>Datorsimulācija projektam "Profesora Dovela galva"</p>
	]]>
	</description>	
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<item>
	<title>Aitas</title>
	<link>http://www.houseofbits.com/index.php?note=2008-06-07</link>
	<description>
	<![CDATA[
	<br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/sheeps_game/01.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/sheeps_game/thumb/01.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/sheeps_game/02.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/sheeps_game/thumb/02.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/sheeps_game/03.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/sheeps_game/thumb/03.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/sheeps_game/04.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/sheeps_game/thumb/04.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/sheeps_game/05.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/sheeps_game/thumb/05.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/sheeps_game/06.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/sheeps_game/thumb/06.jpg" ></a><br />


<img src="/images/dl_button.png" /><p>Datorspēle "Aitu Gans"</p>
	]]>
	</description>	
</item>

<item>
	<title>Aheronte-1</title>
	<link>http://www.houseofbits.com/index.php?note=2008-06-06</link>
	<description>
	<![CDATA[
	<br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/aher1_game/01.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/aher1_game/thumb/01.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/aher1_game/02.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/aher1_game/thumb/02.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/aher1_game/03.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/aher1_game/thumb/03.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/aher1_game/04.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/aher1_game/thumb/04.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/aher1_game/05.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/aher1_game/thumb/05.jpg" ></a><br />


<img src="/images/dl_button.png" /><p>Datorspēles "Aheronte" pirmā versija</p>
	]]>
	</description>	
</item>

<item>
	<title>Aheronte-2</title>
	<link>http://www.houseofbits.com/index.php?note=2008-06-05</link>
	<description>
	<![CDATA[
	<br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/01.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/thumb/01.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/02.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/thumb/02.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/03.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/thumb/03.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/04.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/thumb/04.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/05.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/thumb/05.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/06.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/thumb/06.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/07.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/thumb/07.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/08.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/thumb/08.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/09.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/thumb/09.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/10.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/thumb/10.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/11.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/thumb/11.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/12.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/thumb/12.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/13.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/thumb/13.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/14.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/thumb/14.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/15.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/aher2_game/thumb/15.jpg" ></a><br />


<img src="/images/dl_button.png" /><p>Datorspēle "Aheronte"</p>
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	</description>	
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<item>
	<title>Ogļracis</title>
	<link>http://www.houseofbits.com/index.php?note=2008-06-04</link>
	<description>
	<![CDATA[
	<br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/geordie_game/01.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/geordie_game/thumb/01.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/geordie_game/02.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/geordie_game/thumb/02.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/geordie_game/03.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/geordie_game/thumb/03.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/geordie_game/04.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/geordie_game/thumb/04.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/geordie_game/05.jpeg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/geordie_game/thumb/05.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/geordie_game/06.jpeg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/geordie_game/thumb/06.jpg" ></a><br />


<img src="/images/dl_button.png" /><p>Datorspēle "Ogļracis"</p>
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	</description>	
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<item>
	<title>Putni</title>
	<link>http://www.houseofbits.com/index.php?note=2008-06-03</link>
	<description>
	<![CDATA[
	<br /><a href="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/01.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/thumb/01.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/02.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/thumb/02.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/03.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/thumb/03.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/04.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/thumb/04.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/05.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/thumb/05.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/06.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/thumb/06.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/07.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/thumb/07.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/08.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/thumb/08.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/09.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/thumb/09.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/10.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/thumb/10.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/11.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/thumb/11.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/12.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/thumb/12.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/13.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/thumb/13.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/14.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/thumb/14.jpg" ></a><a href="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/15.jpg"><img src="http://www.houseofbits.com/IMAGES/GALLERY/thebirds_game/thumb/15.jpg" ></a><br />


<img src="/images/dl_button.png" /><p>Datorspēle "The Birds" jeb Putni</p>
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</channel>
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